![]() When the dead_dwarf true is cleared off the object (a skull) & the object is processed in a bone carver, it returns to a natural state of a 'troll' totem and is usable with no reference to name. > Firstmost i gave a troll a legitimate named identity with gm-editor, then via using a bugged interface queued them to be slaughtered, the proceeds of the livestock troll's skeleton (dictated in relation to BP) were named after the troll directly but the organic material was not. Im thankful you pointed this out chaosvolt, prior to your own test i was running my own and indeed the personally identifiable features are still present, via raw editing & gm-editor, i raw changed myself to a goblin civ and ran a game & embarked with some domestic trolls. In the case of outsiders, it might be viable for them to ignore ethics entirely and commit cannibalism wantonly.Ġ.42.01, adventure mode, butcher, cannibalism, ethics, meat It seems like it really should dependent on the ethics of the adventurer's parent civilization. In addition, modding in additional adventure-mode reactions reveals that body materials made from sentient creatures are flat-out unusable in said reactions. If you go so far as to mod in the option to play dark-fortress native goblins, or change a playable entity's ethics to consider cannibalism acceptable, it will have no effect. Main | My View | View Issues | Change Log | RoadmapĠ009171: Butcher returns of sentient creatures are unusable, regardless of adventurer's ethicsīutchering sentient creatures currently works, but the resulting meat is inedible. I don't see how those corpses could have rotted in this amount of time (time it took to kill them, then basically move them there).Īlso, there is a very old skeleton that got moved there, I thought maybe the butcher could extract the bones from that skeleton, no?Īny insights on bones, and butchery in general? I find most of the other workshops straightforward, but butchery, tanning, and animal training confuse me for the most part and the wiki really doesn't explain it in very much detail.Anonymous | Login | Signup for a new account ![]() I have all the corpses lined up directly beside my butcher, but now when I give it the instruction "butcher a dead animal" it is saying "need butcherable unrotten nearby item". How do I get my dwarves to collect the snailmen corpses from out in the field? I scroll over them with "k" and then hit "f" so it says "claim" but none of my hauler dwarves seem to want to come get it.īrand new problem. I have a dwarf in a strange mood who has been demanding "body parts" for a while and I am starting to get worried. None of this seems to be getting me any bone. I have also sent my military out to kill some snailmen. I have built a corpse specific stockpile next to my butcher (with tiny animal corpses in it like lizards). I have a butcher shop set up, I have even butchered a couple of my tame animals (a kitten and a horse foal). However, acquiring bone is totally escaping me. I am a newbie, but I think I am picking up on most things. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar!
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