![]() This is just a tutorial, you are the user purchasing and using Substance Painter, and you are responsible for reading the terms of service and license. The overall point I am trying to make here is: don’t rely on an answer here. Just because one thing kind of relates to another does not mean there is a connection. Some people used their assets illegally because they simply did not read the terms of service originally, while others brought it up because they did read the terms of service. ![]() The Quixel Megascans related issue was not something you had to learn about to fix. Just because it’s a related topic does not mean licensing terms are universal between companies. To add to what said, that situation resulted from users not reading the Quixel Megascans terms of service. Of course, thank you so much for taking the time to read this! Want to learn a little more about how you can use Substance Painter with Roblox Studio? Check out Noviius’ Recolorable PBR Textures tutorial! The old version contained a method to set up your own export template in Substance Painter, but since then they’ve added a Roblox-compatible template by default. ![]() I’ve decided to clean up some stuff here and there and get it up to date. The old version of this tutorial was written when Substance Painter wasn’t very commonly used by Roblox devs, and the tutorials available to them were pretty much nonexistent. The version of this tutorial you’re viewing is a rewrite completed in June 2023. I want to make sure that as many people as possible have the opportunity to getting their textured meshes from Substance to Roblox Studio as quickly as possible. Hi everybody! I’m glad to see that people have found this tutorial useful. If something is off, refer to the aforementioned documentation to optimize your lighting settings. Move your camera around your mesh to make sure that your Normal maps work as intended. Using Transparency will make your mesh transparent (shocker) where the opacity has been applied on the ColorMap. Using Overlay allows you to change the color of the mesh using BrickColor. If you’d like to learn how to paint opacity into your textures, I suggest following this tutorial by Stylized Station. What this means for you is that you can use AlphaMode to either change the overlayed color of a mesh using it’s BrickColor or as a way to add transparency to objects. The Roblox (SurfaceAppearance) template uses the Opacity map from Substance Painter. If you have multiple meshes that do use the same texture set then you can just copy and paste the SurfaceAppearance object into each mesh. ![]() If your mesh consists of multiple meshes with different texture sets for each (which mine does) then it’s simply just a rinse-and-repeat affair until you finish. Make sure that the texture you’re applying is to the correct mesh and map! Right-clicking your texture map, you can copy the decal’s ID to your clipboard and then paste it into the SurfaceAppearance properties. Now comes the most boring part of the whole process. If your mesh consists of multiple parts, you can copy it into your MeshParts using this little trick with Shift + Left Click! Select your mesh and double click on the SurfaceAppearance object to insert it. Open up the Insert Object window and search for “SurfaceAppearance” Now, let’s start putting it all together. When they’re all done, you can find your new images in the Asset Manager in the Recently Added category. A Bulk Import window will open, showing the progress of every upload you have queued.
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